Humanity 10 (Five Dice)
One night without human contact.
Lying in defense of the Masquerade.
Spending more than one Vitae in a night.
Humanity 9 (Five Dice)
Watching humans eat a meal.
Committing a superhuman feat of physical prowess.
Feeding from the unwilling or unknowing.
Urging another’s behavior with a Discipline.
Spending an hour in the sun.
Humanity 8 (Four Dice)
Creating a ghoul.
Rejected by a human.
Riding the wave of frenzy.
Depriving another of consent with a Discipline.
Spending most of a day in the sun.
Humanity 7 (Four Dice)
One week active without human contact.
Surviving something that would hospitalize a human.
Injuring someone over blood.
Humanity 6 (Three Dice)
Falling into torpor.
Feeding from a child.
Reading your own obituary.
Experiencing a car crash or other immense physical
Humanity 5 (Three Dice)
Two weeks active without human contact.
Reaching Blood Potency 3.
Death of a mortal family member.
Joining a covenant to the point of gaining Status for it.
Humanity 4 (Two Dice)
Learning a dot of Crúac
Spending a year or more in torpor.
Surviving a century.
Humanity 3 (Two Dice)
One month active without human contact.
Reaching Blood Potency 6.
Death of a mortal spouse or child.
Humanity 2 (One Die)
One year active without human contact.
Seeing a culture that didn’t exist when you were alive.
Surviving 500 years.
Creating a revenant.
Humanity 1 (Zero Dice)
One decade active without human contact.
Heinous, spree, or mass murder.
Killing your Touchstone.